Web
and Book
design,
Copyright, Kellscraft Studio 1999-2018 (Return
to Web
Text-ures)
|
(HOME)
|
I
HISTORY OF THE GAME THE game of Go
is probably the oldest of all known games. It was played by the Chinese
from
earliest antiquity, and has been played in its present form by the
Japanese
for over eleven centuries, but while the game originated in China, the
Japanese
have far surpassed the Chinese in skill at the game, and it has come to
be
regarded in Japan as their national game. In the old Chinese works three persons are
named as the originators of
the game, but in Japan its invention is commonly attributed to only one
of
these. This man is the Chinese emperor Shun, who reigned from 2255 to
2206 B.C. It is said that this emperor invented the
game in
order to strengthen the weak mind of his son Shang Kiun. By others the
invention of the game is attributed to the predecessor of Shun, the
emperor
Yao, who reigned from 2357 to 2256 B.C. If this theory
is correct it would make the game about forty-two hundred years old.
The third
theory is that Wu, a vassal of the Chinese emperor Kieh Kwei
(1818-1767 B.C.)
invented the game of Go. To the same man is often attributed the
invention of
games of cards. It would seem that this last theory is the most
credible, because
it would make the invention more recent, and because the inventor is
said to
have been a vassal and not an emperor. Whatever may be the truth in regard to the
origin of the game, it is
perfectly certain that Go was already known in China in early
antiquity. In old
Chinese works, of which the oldest is dated about a thousand years
before
Christ, a game which can be easily recognized as Go is mentioned
casually, so
that at that time it must have been well known. We are told also that in China somewhere
about 200 B.C., poetry and Go went hand in hand, and were
in high
favor, and a poet, Bayu, who lived about the year 240 A.D., made
himself famous
through poems in which he sang the praises of the game. It is remarkable that in the old books it
is stated that in the year 30o A.D.
a man by the name of
Osan was so skilled in Go that
he could take all the stones from the board after the game had been
finished
and then play it over from memory. This is of interest also as showing
that in
the course of time playing the game has had the effect of strengthening
the
memory of Go players, because there are now hundreds of players in
Japan who
can replace a game move for move after it has been disarranged. It is
in fact
the customary thing for a teacher of the game to play the game over in
that way
in order to criticise the moves made by the student. Anecdotes have come down to us from the
old Chinese times in regard to
the game, of which we will mention only one, which shows how highly it
was
esteemed. Sha An, a man who lived in the time of the
Tsin Dynasty (265-419 A.D.),
carried on a war with his nephew Sha Gen. Growing tired of taking life,
they
let the victory to be decided by a game of Go, which they played
against each
other. The esteem in which players were held in
the old Chinese times is also
shown by the titles with which they were honored; to wit, "Kisei" or
" Ki Shing," from "Ki," meaning Go, and "Sei," a
holy man, and "Shing," magician or sage. In the time of the Tang Dynasty (618-906 A.D.), and
again during the Sung Dynasty (960-1126
A.D.), the
first books about Go were written. The game then flourished in China,
and there
were then many distinguished players in that country. According to the Japanese reckoning of
time, Go was introduced into
Japan in the period Tem pyo, during the reign of the emperor Shomu,
which
according to the Chinese records was the thirteenth year of the period
Tien
Tao, and during the reign of the emperor Huan Tsung. According to our
calendar
this would be about the year, 735
A.D. A man otherwise well known in the history
of Japan, Kibi Daijin, was
sent as an envoy to China in that year, and it is said that he brought
the game
back with him to Japan. Go may have been known in Japan before
that date, but at any rate it
must have been known about this time, for in the seventh month of the
tenth
year of the period Tern pyo (A.D. 738), we are told
that a Japanese nobleman named Kumoshi was playing Go with another
nobleman
named Adzumabito, and that in a quarrel resulting from the game Kumoshi
killed
Adzumabito with his sword. On its introduction into Japan a new era
opened in
the development of the game, but at first it spread very slowly, and it
is
mentioned a hundred years later that the number of Go players among the
nobility (and to them the knowledge of the game was entirely confined)
was very
small indeed. In the period called Kasho (848-851 A.D.),
and in Nin Ju (851-854 A.D.),
a Japanese prince dwelt in China, and was there taught the game by the
best
player in China. The following anecdote is told in regard to this
prince: that
in order to do him honor the Chinese allowed him to meet the best
players, and
in order to cope with them he hit upon the idea of placing his stones
exactly
in the same way as those of his opponent; that is to say, when his
opponent
placed a stone at any point, he would place his stone on a point
symmetrically
opposite, and in that way he is said to have won. In regard to this
anecdote it
may be said that the Chinese must have been very weak players, or they
would
speedily have found means of overcoming this method of defense. We next hear that in the year 850 a
Japanese named Wakino became famous
as a great devotee of the game. He played continuously day and night,
and
became so engrossed in the game that he forgot everything else
absolutely. In the next two centuries the knowledge of
the game did not extend
beyond the court at Kioto. Indeed, it appears that it was forbidden to
play Go
anywhere else than at court. At all events we are told that in the
period
called Otoku (1084-1087 A.D.) the Prince of Dewa, whose name was
Kiowara no
Mahira, secretly introduced the game into the province of Oshu, and
played
there with his vassals. From that time not only the number of the
nobility who
played the game increased rapidly, but the common people as well began
to take
it up. Our frontispiece illustrates an incident
which is said to have occurred
about this time in the city of Kamakura. A samurai named Sato Tadanobu,
who was
a vassal of Yoshitsune, a brother of Yoritomo, the first Shogun of
Japan, was
playing Go in his house when he was suddenly attacked by his enemies,
and he is
depicted using the "Goban" as a weapon wherewith to defend himself. The
print is by Kuniyoshi, and is one of a series the title of which might
be
translated as "Our Favorite Hero Series." The "Go ban,"
"Go ishi," and "Go tsubo" look precisely like those which
are at present in use, but Kuniyoshi probably represented the type in
use in
his day and not in the time of Yoritomo, as it is pretty well settled
that in
the early times the board was smaller. There is also a story which comes down
from the Kamakura period in
regard to Hojo Yoshitoki. He is said to have been playing Go with a
guest at
the moment that news arrived of the uprising of Wada Yoshimori.
Yoshitoki is
said to have first finished the game in perfect calmness before he
thought of
his measures for subduing the revolution. This was in the first year
of Kempo,
or 1213 A.D. In the beginning of the thirteenth century
we find that Go was widely
known in the samurai class, and was played with zeal. At that time
everybody
who went to war, from the most famous general down to the meanest
soldier,
played the game. The board and stones were carried with them to the
field of
battle, and as soon as the battle was over, they were brought out, and
the
friendly strife began. Many of the monks and poets of that period also
had a
taste for Go, and several of them are mentioned as celebrated Go
players. All three of the great Japanese generals,
Nobunaga, Hideyoshi, and
Iyeyasu, were devotees of the game. It is related that Nobunaga came to
Kioto
in the tenth year of Ten Sho, 1582 A.D., and lived in the Honnoji
Temple. One
night the celebrated Go player, Sansha, of whom more hereafter, came
and played
with him until midnight. Sansha had scarcely taken his departure when
the
uprising of Akechi Mitsuhide broke out. In the periods Genki (157o-1572), Ten Sho
0573-1590 until Keicho
(1596-1614), and Gen Wa (1615-1623), there were many celebrated players
among
the monks, poets, farmers and trades-people. They were called to the
courts of
the daimios and to the halls of the nobles, either in order that the
nobility
might play with them, or more frequently merely to exhibit their skill
at the
game. This custom existed up to the time of the fall of the Shogunate. That the Japanese could find pleasure in
merely watching a game that is
so abstract in its nature and so difficult to understand is evidence of
the
fact that they were then a highly cultivated people intellectually. We
find
nothing like it in this country except in the narrowest Chess circles. In the. beginning of the seventeenth
century Go attained such a high
development that there appeared a series of expert players who far
surpassed
anything known before. Of these the most famous were Honinbo Sansha
Hoin,
Nakamura Doseki, Hayashi Rigen, Inouye Inseki, and Yasui Santetsu. Sansha was the son of a merchant of Kioto.
When he was nine years old he
shaved his head, named himself Nikkai, and became a Buddhist monk in
the Temple
of Shokokuji, which was one of the principal temples of the Nichi Ren
sect in
Kioto. From his early life Sansha was very skilful at the game, and
upon giving
up his profession as a monk, he obtained permission to institute a
school of Go
players, and he then took the name of Honinbo Sansha. He was on terms
of
familiar intercourse with Nobunaga, Hideyoshi and Iyeyasu, often
accompanied
them on their travels and campaigns, and was present at many of the
battles of
that troublous epoch. The school of Go which Honinbo opened,
however, was merely a private
undertaking. The first State institution in which Go was taught was
founded by
Hideyoshi in the period Ten Sho (1573-1591), but it seems to have had a
short
existence, and the permanent institution which lasted until the fall of
the
Shogunate was founded by the successor of Hideyoshi, Iyeyasu. Iyeyasu
became
Shogun in the year 1603, and the foundation of the Go Academy or "Go
In," as the Japanese call it, must have occurred soon after he ascended
the throne. Honinbo Sansha, who was still the best Go player in Japan,
was
named as the head of the institution. The other most skilful masters
were
installed as professors with good salaries. To Honinbo Sansha, the
director,
was given 35o tsubo of land (a tsubo is as big as two Japanese mats or
tatami,
and is therefore six feet square), and an annual revenue of 200 koku of rice (a koku is a little more than
five
bushels). Men of the best intelligence could now dedicate themselves to
the
education of students and the further development of the game, freed
from the
cares of earning a livelihood. In both respects the institute was
eminently
successful. Its graduates were much more skilful than the previous
generation
of Go players living in the land. They devoted themselves entirely to
the game,
and either found positions as players at the court of a daimio, or
traveled
through the country (like the poets and swordsmen of that period),
playing the
game and giving instruction in its mysteries as they found opportunity.
If they
came to a place which pleased them, they often let their years of
wandering
come to an end and remained there, making their living as teachers of
the game. At the time of the founding of the
Academy, besides Honinbo, the
previously mentioned masters, Hayashi, Inouye, and Yasui, were
installed as
professors. For some reason, Nakamura, who is mentioned above as one of
the
contemporaries of Honinbo, did not appear at the Academy. Each of the four masters above named
founded his school or method of
play independently of the others, and the custom existed that each
teacher
adopted his best pupil as a son, and thus had a successor at his death;
so the
teachers in the Academy were always named Honinbo, Inouye, Hayashi, and
Yasui.
(Lovers of Japanese prints are already familiar with this continued
similarity
of names.) The best players of the Academy had to
appear every year before the
Shogun and play for his amusement. This ceremony was called "Go zen
Go," which means "playing the game in the august presence," or
"O shiro Go," "Shiro" meaning "the honorable
palace," and the masters of the game entered these contests with the
same
determination that was displayed by the samurai on the field of battle. An anecdote has come down to us from the
reign of the third Shogun,
Tokugawa Iyemitsu, showing how highly the Go masters regarded their
art. At
that time Yasui Sanchi was "Meijin," which, as we shall see in a
moment, meant the highest rank in the Go world, while Honinbo Sanyetsu
held the
rank of "Jo zu," which was almost as high, but which, according to
the rules, would entitle him to a handicap of one stone from his expert
adversary; and these two men, being the best players, were selected to
play in
the Shogun's presence. Honinbo, feeling conscious of his skill,
disdained to
accept the handicap, and met his adversary on even terms. The game was
proceeding
in the presence of the court nobles before the Shogun had appeared, and
among
the spectators was Matsudaira Higo no Kami, one of the most powerful
noblemen
of that epoch. Yasui Sanchi was a favorite of Matsudaira and as he
watched the
play he remarked audibly that Honinbo would surely be defeated. Honinbo
Sanyetsu heard the remark, and 'pausing in his play, he allowed the
stone which
he was about to place on the board to fall back into the "Go tsubo"
or wooden jar that holds the Go stones, gently covered the "Go
tsubo," and drawing himself up with great dignity, said: "I am
serving the Shogun with the art of Go, and when we Go masters enter a
contest,
it is in the same spirit as warriors go upon the field of battle,
staking our
life, if necessary, to decide the contest. While we are doing this we
do not
allow interference or comments from any one, no matter how high may be
his
rank. Although I am not the greatest master of the game, I hold the
degree of
'Jo zu,' and, therefore, there are few players in Japan who are able to
appreciate my plans, tactics, or strategy. Nevertheless, the Prince of
Higo
has unwarrantedly prophesied my defeat. I do not understand why he has
done
this, but if such a comment were allowed to become a precedent, and
onlookers
were permitted to make whatever comments on the game they saw fit, it
would be
better that
the custom of the 'O shiro Go' should cease." Having said this, he
raised
himself from his seat. At this moment the court officers announced the
coming
of the Shogun, and the noblemen who had assembled to see the contest,
surprised
and confused by the turn affairs had taken, earnestly persuaded Honinbo
to
reseat himself and continue the game. This he obstinately refused to
do, and
endeavored to leave the imperial chamber. Prince Matsudaira, taken
aback,
scarcely knew what to do. However, he kotowed to Honinbo and, profusely
apologizing, besought the offended master to finish the contest.
Honinbo
Sanyetsu was appeased, and resumed his seat at the board, and both
players,
aroused by the incident, exerted every effort to achieve victory.
Honinbo
Sanyetsu won, whereupon the Prince of Higo was greatly humiliated.
Since then
the name of Sanyetsu has always been revered as one of the greatest of
the
Honinbo family. In the degenerate days toward the end of
the Tokugawa
Dynasty the "Go zen Go" became a mere farce, and the games were all
played through and studied out beforehand, in order that the ceremony
in court
might not last too long; The custom was, however, maintained until the
fall of
the Shogunate in 1868. Honinbo Sansha established at the time of
the foundation
of the Academy a method of classifying the players by giving them
degrees,
which still exists, although no longer under the authority of the
State. When a
man attained to a certain measure of skill in the game he received the
title
"Shodan," or, of the first degree. The still stronger players were
arranged as "Nidan," "Sandan," "Yodan," etc., or
of the second, third, and fourth degrees. The highest degree in the series was "Kudan," or
the ninth degree. In order to attain the first degree, or "Shodan,"
the candidate must be an excellent player, so good in fact that he
could
follow the game as a profession. In other games such a graduated system
of
classifying players would be scarcely possible, but among good Go
players it is
feasible, because the better player almost invariably wins, even if he
be but
slightly superior. If the difference in skill could not be equalized in
some
way the game would become tiresome, as the weaker player would almost
always be
able to foresee his defeat. The stronger player, therefore, allows his
adversary to place enough stones on the board as a handicap to make the
adversaries approximately equal. According to the rules of the Academy, if
the difference between the
skill of the players was only one degree, the weaker player would be
allowed
the first move. If the difference was two degrees, the weaker player
would be
allowed to place a stone on the board, and the stronger player would
have the
first move, and so on; in other words, the difference between each
degree might
be called half a stone. Thus, a player of the fourth degree would allow
a
player of the first degree to place two stones on the board as a
handicap, but
would have the first move. A player of the seventh degree would allow a
player
of the first degree three stones, and a player of the ninth degree
would allow
a player of the first degree four stones. Four was the highest
handicap
allowed among the players holding degrees, but, as we shall see later,
among
players of less skill greater handicaps are frequently given. A player of the seventh degree also
received the honorary title
"Jo zu," or the higher hand. Those of the eighth rank were called
"Kan shu," or the half-way step, and those of the ninth degree were
called "Mei shu," the clear, bright hand, or "Mei jin,"
literally "celebrated man." It is related that this last appellation
arose in the time of Nobunaga, who was a spectator of a game played by
Honinbo
Sansha with some contemporary, and who expressed his admiration of the
skill of
Honinbo by exclaiming "Mei jin!" which thus became the title applied
to players of the highest skill. Since the institution of this method of
classifying Go players over
three hundred years ago, there have been only nine players who have
attained
the ninth degree, and only fourteen players who have attained the
eighth
degree. On the other hand, there have been many more of the seventh,
and many
more still of each of the lower degrees. In 1880, at the time Korschelt
wrote
the article previously referred to, there was only one player in Japan
holding
the seventh degree, and that was the celebrated Murase Shuho. At
present there
is one player who holds the ninth degree. His name is Honinbo Shuyei,
and he is
the only player who has attained the ninth degree during the period
called the
"Meiji," or since the fall of the Shogunate forty years ago. This arrangement of the players in degrees
is unknown in China and
Korea. On the other hand, it is in use in the Ryukyu or Loochoo Islands. The Japanese seem to have regarded the
classification in degrees as an
absolute standard of measurement. Nevertheless, it must necessarily
have
varied from time to time, and in the course of centuries the standard
must
gradually have risen. Players of high rank who are challenged by
the improving players of the
lower grades will instinctively desire to make it more difficult for
the new
players to attain the higher degree, because their own fame, which is
their
highest possession, depends upon the result of the game; and assuming
that all
trial games could be conducted in an impartial and judicial spirit,
nevertheless, all the players would become more expert from the hard
practice,
even if their skill in relation to each other remained the same. Thus a seventh degree player of to-day
would be better in a year
although he still remained in the seventh degree, and this constant
raising of
the standard must lead us to suppose that a player of the seventh
degree now is
quite equal or perhaps superior to an eighth or ninth degree player of
a
hundred or two hundred years ago. As an illustration of this increase
in
skill, we only have to compare the standard set in the Ryukyu Islands.
They
also established the classification in degrees soon after the
foundation of
the Academy in Japan, and then the two institutions seem to have lost
touch.
Korschelt relates that for the first time about the year 1880 a Go
player of
the second degree from the Satsuma province visited those Islands and
tried his
skill with their best players, and found that he could easily defeat
the
players there classified as of the fifth degree. The position as head of the Academy was
much coveted by Go players, but
it was generally held by the Honinbo family. One of the last incidents
in
relation to the Academy tells of an attempt on the part of Inouye
Inseki, the
eleventh of that line, to obtain the headship of the Academy when
Honinbo Jowa,
who was the twelfth Honinbo, retired. Inseki was afraid he could not
obtain the
coveted position by a contest, and therefore strove to obtain it by
intrigue
from the Shogun's officer intrusted with the business of the Academy.
When Jowa
retired he was not unaware of the desires of Inseki, but it did not
trouble him
much, as he felt confident that the fourteenth Honinbo, whose name was
Shuwa,
could successfully defend his title. However, at last matters came to
such a
point that Jowa ordered Shuwa to present a petition to the Shogun
requesting
that the title be settled by contest, but the Shogun's officer, who
was in
league with Inseki, returned the petition, whereupon all of the Honinbo
house
rose and insisted on their rights in accordance with custom and
precedent,
and at last their petition was granted. It was fixed that the title was
to be
decided by ten games, and the first game began at the residence of the
Shogun's
officer, Inaba Tango no Kami, on the 29th of November, in the eleventh
year of
Tempo (about sixty-six years ago), and it ended the same year on the
13th of
December. There was an adjournment of four days, and on one occasion
the contest
lasted all night. Therefore in all it took nine days and one night to
finish
the game. It is unnecessary to say that both players
put forth all their efforts
in this life and death struggle, and it is said that Inseki's
excitement was so
intense as to cause blood to gush from his mouth, but he finally lost
by four
stones, and the other nine games were not played. Inseki, however,
mortified
by his defeat, again challenged Shuwa. This game began on the 16th of
May in
the thirteenth year of Tempo, and lasted two days. Inseki again lost by
six
stones. On November 17th of the same year a third contest took place
between
Shuwa and Inseki in the presence of the Shogun in his palace at Tokio.
Inseki
again lost by four stones. In all these contests Inseki as the
challenger had
the first move, and he finally became convinced of his inability to win
from
the scion of the Honinbo family, and abandoned his life-long desire,
and it is
related that thereupon the houses of Honinbo and Inouye became more
friendly
than ever. In the first half of the nineteenth
century Go had a period of great
development. This occurred according to the Japanese calendar in the
periods
called Bun Kwa (1804-1818), Bun Sei (1818-1829), and Tempo
(1830-1844). The
collection of specimen games of that time are to-day regarded as
models, and
the methods of play and of opening the game then in use are still
studied,
although they have been somewhat superseded. The best games were played
by the
Honinbos Dosaku and Jowa and Yasui Sanchi. On the fall of the Shogunate in the year
1868 the Go Academy came to an
end, and with it the regulation of the game by the State. A few years
later the
daimios were dispossessed, and they did not feel an obligation as
private
individuals to retain the services of the Go players who had been in
attendance
at their courts. Thereupon ensued a sad time for the masters of the
game, who
had theretofore for the most part lived by the practice of their art,
and to
make things still worse, the Japanese people lost their interest in Go.
Upon
the opening of the country the people turned with enthusiasm to the
foreigners.
Foreign things were more prized than native things, and among the
things of
native origin the game of Go was neglected. About the year 1880, however, a reaction
set in; interest in the old
national game was revived, and at the present day it is fostered with
as much
zeal as in the olden times. Most of the higher officials of the
government, and also the officers in
the army and navy, are skilled players. The great daily newspapers of
the
capitals have a Go department, just as some of our periodicals have a
department devoted to Chess, and the game is very much played at the
hot
springs and health resorts, and clubs, and teachers of the art are
found in all
of the larger cities. Go has always retained something of its early
aristocratic character, and in fact, it is still regarded as necessary
for a
man of refinement to possess a certain skill at the game. During the recent Russo-Japanese War the
strategy employed by the
Japanese commanders certainly suggested the methods of play used in the
game of
Go. Whether this was an accidental resemblance or not I cannot say. At
Liao
Yang it seemed as if Marshal Oyama had got three of the necessary
stones
advantageously placed, but the Russians escaped before the fourth could
be
moved into position. At the final battle of Mukden the enveloping
strategy
characteristic of the game was carried out with still greater success. At the present time the division into the
four schools of Honinbo,
Inouye, Hayashi, and Yasui, no longer exists, and Go players are
divided into
the schools of Honinbo and Hoyensha. This latter school was established
about
the year 188o by Murase Shuho, to whom reference has already been made. The Honinbo school is the successor of the
old Academy, while the new
school has made one or two innovations, one of the most fortunate being
a rule
that no game shall last longer than twenty-four
hours without interruption. The Hoyensha school also recognized the
degree "Inaka
Shodan," which means the "first degree in the country," and is
allowed to a class of players who are regarded as entitled to the first
degree
in their native town, but who are generally undeceived when they meet
the
recognized "Shodan" players of the metropolis. While in Japan Go has attained such a high
development, largely through
the help of the government, as has been shown, it seems to be decadent
in its
motherland of China. The Japanese players assure us that there is no
player in
China equal to a Japanese player of the first degree. In Korea also the
game is
played, but the skill there attained is also immensely below the
Japanese standard. Having now given an idea of the importance
of the game in the eyes of
the Japanese, and the length of time it has been played, we will
proceed to a
description of the board and stones, and then take up the details of
the play. |